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Processing: A Programming Handbook for Visual Designers and Artists ハードカバー – 2007/9/30
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It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to additional material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.Includes essays by Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, and Hernando Barragán and interviews with Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jürg Lehni, Auriea Harvey and Michaël Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihályi, Golan Levin and Zachary Lieberman, and Mark Hansen.Casey Reas is Associate Professor in the Design Media Arts Department at the University of California, Los Angeles. Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University, 2006-2007.
- 本の長さ710ページ
- 言語英語
- 出版社Mit Pr
- 発売日2007/9/30
- 寸法17.78 x 2.54 x 24.13 cm
- ISBN-100262182629
- ISBN-13978-0262182621
商品の説明
著者について
Casey Reas is an associate professor in the Design Media ArtsDepartment at the University of California, Los Angeles.
登録情報
- 出版社 : Mit Pr (2007/9/30)
- 発売日 : 2007/9/30
- 言語 : 英語
- ハードカバー : 710ページ
- ISBN-10 : 0262182629
- ISBN-13 : 978-0262182621
- 寸法 : 17.78 x 2.54 x 24.13 cm
- Amazon 売れ筋ランキング: - 205,636位洋書 (洋書の売れ筋ランキングを見る)
- - 620位Computer Graphic Design
- - 1,915位Computer Programming Language & Tool
- - 44,542位Education & Reference
- カスタマーレビュー:
著者について
著者の本をもっと発見したり、よく似た著者を見つけたり、著者のブログを読んだりしましょう
著者の本をもっと発見したり、よく似た著者を見つけたり、著者のブログを読んだりしましょう
カスタマーレビュー
私たちの目標は、すべてのレビューを信頼性の高い、有益なものにすることです。だからこそ、私たちはテクノロジーと人間の調査員の両方を活用して、お客様が偽のレビューを見る前にブロックしています。 詳細はこちら
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トップレビュー
上位レビュー、対象国: 日本
レビューのフィルタリング中に問題が発生しました。後でもう一度試してください。
日本語の解説書もありますが、Benの書いたこちらを私は強く推します。
VISUALIZING DATAを読んだ方はお気づきだと思いますが、BenFlyは教育者としても優れています。そのBenと相方のCaseyが自分たちで開発したProcessingを包括的に解説するのですから、こちらでP5学んだほうが身につくはず。
大半をサンプルコードの解説に費やす日本国内の書籍とは、まったく違いました。
100×100の窓に点を描画するところから始めて、インタビューをはさみつつArduinoなどを操作する(本物のLEDをチカチカさせる)ところまで行き着けます。
初歩的なプログラミングから700ページを経てモニターの外に飛び出していける、ということに感動しました。きれいな絵ができて良かったねとか、そういう次元ではないんだなあと。
英語も平易で、簡単な文法しか使われていないので、辞書でひいても何を言ってるのかわからない、というような文はほとんどありません。あってもインタビューの中の口語表現くらいのものです。
糸綴じなので、綴じ目の糊を気にせず何度も読めるし、コピー機にも押し付けられる(教育目的で、です)。
他の国からのトップレビュー
But, that's the thing. You're supposed to work, massage, twist, graft, apply, subtract and otherwise mangle these functions and commands until they do some (random, unexpected) beautiful thing. This is exactly what the authors want you to do. Take their simple equations and use your imagination to change them up a bit and make your own.
And, a big plus is how the whole book is structured. It starts with simple enough topics and progressively increases in difficulty, BUT, and here is the stroke of genius for artsy types, it does so by switching the topics here and there from shapes, to type, to math, to random, to trig, to type again, back to shapes...etc. So, you see, it's structured (if you read from cover to cover in a linear fashion) in a way that will NOT bore the reader in any way. It's as if Reas and Fry knew that most of us artsy types were (completely and hopelessly) ADHD and needed this kind of variety to keep our interest (lord knows they probably wish they did, coming from artistic backgrounds before entering MIT as grads). And, as an added bonus, if you are the kind of person that likes the topics all neatly together, there is a second topical index behind the main index so you can jump through the book by topic.
In closing, Reas and Fry have done us "new media" types a great service by developing a trimmed-down form of Java programming so that we don't have to do the heavy work and learn full-blown Java or C++ on our own (though, after using this language, the hope is that it WILL get us "artsies" to learn those higher level languages and make genre-smashing art). So, get going!
P.S. The only thing I wish this book had were MORE Exercises at the end of each topic. Or, a workbook that had more problems to solve, like my old Calculus text that had 30 problems after each section. Guys, could we, just maybe, extend the problem sets in a future edition, from three to maybe 10? It would be much appreciated! :)
This book is beautifully presented and very well written. The introductory chapters are a great way of starting to learn programming and I'm proposing to use the ideas in them as an introduction to programming for my students.
Together with Ben Fry's Visualizing Data these are brilliant way to get people programming (with Processing).