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iPhone SDK Application Development: Building Applications for the Appstore ペーパーバック – 2009/1/1
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This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.
This book will help you:
- Design user interface elements with Interface Builder and the UI Kit framework
- Create application controls, such as windows and navigation bars
- Build and manage layers and transformations using Core Graphics and Quartz Core
- Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
- Handle network programming with the CFNetwork framework
- Use the Core Location framework to interact with the iPhone's GPS
- Add movie players to your application
iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.
- 本の長さ366ページ
- 言語英語
- 出版社O'Reilly Vlg. GmbH & Co.
- 発売日2009/1/1
- 寸法17.78 x 2.31 x 23.34 cm
- ISBN-109780596154059
- ISBN-13978-0596154059
商品の説明
著者について
Jonathan Zdziarski is better known as the hacker "NerveGas" in the iPhone development community. His work in cracking the iPhone helped lead the effort to port the first open source applications, and his book, iPhone Open Application Development, taught developers how to write applications for the popular device long before Apple introduced its own SDK. Prior to the release of iPhone Forensics, Jonathan wrote and supported an iPhone forensics manual distributed exclusively to law enforcement. Jonathan frequently consults law enforcement agencies and assists forensic examiners in their investigations. He teaches an iPhone forensics workshop in his spare time to train forensic examiners and corporate security personnel.
Jonathan is also a full-time research scientist specializing in machine learning technology to combat online fraud and spam, an effort that led him to develop networking products capable of learning how to protect customers. He is founder of the DSPAM project, a high-profile, next-generation spam filter that was acquired in 2006 by Sensory Networks, Inc. He lectures widely on the topic of spam and is a foremost researcher in the fields of machine-learning and algorithmic theory.
Jonathan's website is zdziarski.com.
登録情報
- ASIN : 0596154054
- 出版社 : O'Reilly Vlg. GmbH & Co.; 第1版 (2009/1/1)
- 発売日 : 2009/1/1
- 言語 : 英語
- ペーパーバック : 366ページ
- ISBN-10 : 9780596154059
- ISBN-13 : 978-0596154059
- 寸法 : 17.78 x 2.31 x 23.34 cm
- カスタマーレビュー:
著者について
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I wish I had access to this first, the iPhone SDK: Application Development (O'Reilly) book, as it contains details of all of the interactions that I've been trying to develop on my own.
If you are trying to decide between this book and the apress book, please read on...If not, skip to the Bottom Line.
The apress book is great for beginners to get up to speed on the iPhone's functionality, but it lacks the basic components needed to complete the user experience that people have come to expect from most iPhone Apps. I was constantly soliciting help from other iPhone developers on Twitter for help with things like the Page Flick interaction because it wasn't written up in this book. It has lots of pictures of the iPhone sample programs running in the screen view, but this just means there is less room for explanations that could lead to something you or I can customize. This book, in my opinion, won't be enough to build a production ready program that will garner high sales in the iTunes App Store by itself...
Bottom Line: Jonathan Zdziarski's iPhone SDK book provides fully detailed instructions to intermediate XCode programmers on how to construct and embed almost all of the iPhone's notable UI features: Date/Time Pickers, Progress / Activity Indicators, Proximity Sensors, Cover Flow, and the Movie Player Controllers to name a few. The book even covers network connectivity (CFNetwork) which is quintessential for data driven applications. The prospect of using rich media components such as video and page controls means that others will be adding these features to many iPhone Apps in the future and soon demand for those items will be commonplace. There aren't a lot of pictures of sample apps running, but that's where the examples come in and you can customize the code however you want.
My bet is on the book that has sections dedicated to user experiences that most iPhone users will pay money to download. Plus, most software companies won't hesitate to pay top dollar for people who can actually build Cover Flow into their software either...
Bildl-Anklicker werden mit diesem Buch keine Freude haben. Für real Programmers kenn ich bisher nichts Besseres.
P.S.: Die 5-Punkte sind relativ zum übrigen Mist zu sehen. Charles Petzold "Programming Windows" müsste man im direkten Vergleich 6 Punkte geben.
As usual, that book doesn't cover opengl ES at all.
My guess is that the editors or Apple got to the manuscript before it was published as there are items in the index that aren't in the book (check out Bluetooth if you don't believe me). There are also a lot of key items that appear in book, but are not in the index. Considering the size and scope of the index, I find this very puzzling. This makes the index worth a check, but not really as useful as you would expect.
All in all this is a handy reference to have, but it hints of how good it could have been and I find that disappointing. Not quite a programmers guide to development on the iPhone and not quite an authoritative reference. I find myself tempted to give it less than 4 stars due to it's failings, but when it is good it is damn near perfect.
So if you are starting programming with Cocoa or on the iPhone, I would recommend you start with something else. If you are familiar with the concepts and want to learn how to go that step beyond, this book might point you in the right direction.
I gave up on page 34 (of 352).
This book is a jumble, with confusing language, an unforgivable lack of screenshots, and no clear path to explaining how to get an iPhone app running. It repeats itself, and does *not* explain how to do things in a task-based, step-by-step ordered fashion.
Like one of the American reviewers, I too have been programming for 25 years, so I have read a lot of technical books in my time. As I have recently encountered Mac OS X, Objective-C, Xcode and Interface Builder all at once, it's a steep learning curve. But I've been in similar situations many times before, and I know what to expect from technical books. This book is a big disappointment.
I learned more from reading a tutorial in Macworld magazine (November 2009), taken from "Beginning iPhone 3 Development", by Dave Mark and Jeff LaMarche, published by Apress. I will go and investigate that book instead, as the explanations in the tutorial are excellent, and the screenshots clear and helpful. And I got a working app from using that magazine instead of this book.
Regarding O'Reilly, I've just finished another of their books - "Objective-C Pocket Reference" by Andrew M. Duncan. By comparison, this was crammed with useful, easy-to-follow information, something that I have become used to when buying from O'Reilly. I will be more careful in future of buying from O'Reilly.
Zdziarski's impenetrable ramble was a waste of time and money.