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The Bounds of Reason: Game Theory and the Unification of the Behavioral Sciences ハードカバー – イラスト付き, 2009/3/16
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Game theory is central to understanding human behavior and relevant to all of the behavioral sciences--from biology and economics, to anthropology and political science. However, as The Bounds of Reason demonstrates, game theory alone cannot fully explain human behavior and should instead complement other key concepts championed by the behavioral disciplines. Herbert Gintis shows that just as game theory without broader social theory is merely technical bravado, so social theory without game theory is a handicapped enterprise.
Gintis illustrates, for instance, that game theory lacks explanations for when and how rational agents share beliefs. Rather than construct a social epistemology or reasoning process that reflects the real world, game theorists make unwarranted assumptions which imply that rational agents enjoy a commonality of beliefs. But, Gintis explains, humans possess unique forms of knowledge and understanding that move us beyond being merely rational creatures to being social creatures. For a better understanding of human behavior, Gintis champions a unified approach and in doing so shows that the dividing lines between the behavioral disciplines make no scientific sense. He asks, for example, why four separate fields--economics, sociology, anthropology, and social psychology--study social behavior and organization, yet their basic assumptions are wildly at variance. The author argues that we currently have the analytical tools to render the behavioral disciplines mutually coherent.
Combining the strengths of the classical, evolutionary, and behavioral fields, The Bounds of Reason reinvigorates the useful tools of game theory and offers innovative thinking for the behavioral sciences.
- 本の長さ286ページ
- 言語英語
- 出版社Princeton Univ Pr
- 発売日2009/3/16
- 寸法18.42 x 3.18 x 26.04 cm
- ISBN-100691140529
- ISBN-13978-0691140520
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"Gintis' work reflects an amazing breadth of knowledge of the behavioural sciences. He is ever ready to pose unusual questions and to defend unorthodox proposals. The Bounds of Reason is Gintis' most ambitious project to date, one that draws upon all of his extraordinary originality and learning."---Peter Vanderschraaf, Journal of Economics and Philosophy
"The book is a combination of an excellent textbook on game theory and an innovation treatise advocating the unification of the behavioural sciences and refounding of game theory on different epistemic foundations. . . . It is clearly an important contribution to the current debate over the rational actor model that the rise of behaviourial economics has provoked."-- "Oxonomics"
"This is a lucid, intelligent and very important book. . . . [T]his book is highly recommended for its boldness, scope, technical clarity and intellectual stimulation."---Geoffrey M. Hodgson, Journal of Bioeconomics
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The Bounds of Reason
Game Theory and the Unification of the Behavioral SciencesBy Herbert GintisPrinceton University Press
Copyright © 2009 Princeton University PressAll right reserved.
ISBN: 978-0-691-14052-0
Contents
Preface..........................................................................xiii1 Decision Theory and Human Behavior............................................11.1 Beliefs, Preferences, and Constraints......................................41.2 The Meaning of Rational Action.............................................61.3 Why Are Preferences Consistent?............................................71.4 Time Inconsistency.........................................................81.5 Bayesian Rationality and Subjective Priors.................................111.6 The Biological Basis for Expected Utility..................................161.7 The Allais and Ellsberg Paradoxes..........................................161.8 Risk and the Shape of the Utility Function.................................181.9 Prospect Theory............................................................211.10 Heuristics and Biases in Decision Making...................................262 Game Theory: Basic Concepts...................................................302.1 The Extensive Form.........................................................302.2 The Normal Form............................................................332.3 Mixed Strategies...........................................................342.4 Nash Equilibrium...........................................................352.5 The Fundamental Theorem of Game Theory.....................................362.6 Solving for Mixed-Strategy Nash Equilibria.................................372.7 Throwing Fingers...........................................................382.8 The Battle of the Sexes....................................................382.9 The Hawk-Dove Game.........................................................392.10 The Prisoner's Dilemma.....................................................402.11 Alice, Bob, and the Choreographer..........................................412.12 An Efficiency-Enhancing Choreographer......................................432.13 The Correlated Equilibrium Solution Concept................................443 Game Theory and Human Behavior................................................453.1 Self- and Other-Regarding Preferences......................................463.2 Methodological Issues in Behavioral Game Theory............................493.3 An Anonymous Market Exchange...............................................523.4 The Rationality of Altruistic Giving.......................................543.5 Conditional Altruistic Cooperation.........................................563.6 Altruistic Punishment......................................................573.7 Strong Reciprocity in the Labor Market.....................................593.8 Altruistic Third-Party Punishment..........................................613.9 Altruism and Cooperation in Groups.........................................643.10 Inequality Aversion........................................................683.11 The Trust Game.............................................................713.12 Character Virtues..........................................................733.13 The Situational Character of Preferences...................................753.14 The Dark Side of Altruistic Cooperation....................................773.15 Norms of Cooperation: Cross-Cultural Variation.............................784 Rationalizability and Common Knowledge of Rationality.........................834.1 Epistemic Games............................................................834.2 A Simple Epistemic Game....................................................864.3 An Epistemic Battle of the Sexes...........................................874.4 Dominated and Iteratedly Dominated Strategies..............................884.5 Eliminating Weakly Dominated Strategies....................................894.6 Rationalizable Strategies..................................................904.7 Eliminating Strongly Dominated Strategies..................................924.8 Common Knowledge of Rationality............................................934.9 Rationalizability and Common Knowledge of Rationality......................944.10 The Beauty Contest.........................................................944.11 The Traveler's Dilemma.....................................................954.12 The Modified Traveler's Dilemma............................................964.13 Global Games...............................................................984.14 CKR Is an Event, Not a Premise.............................................1005 Extensive Form Rationalizability..............................................1025.1 Backward Induction and Dominated Strategies................................1025.2 Subgame Perfection.........................................................1045.3 Subgame Perfection and Incredible Threats..................................1055.4 The Surprise Examination...................................................1055.5 The Common Knowledge of Logicality Paradox.................................1065.6 The Repeated Prisoner's Dilemma............................................1075.7 The Centipede Game.........................................................1085.8 CKR Fails Off the Backward Induction Path..................................1105.9 How to Play the Repeated Prisoner's Dilemma................................1125.10 The Modal Logic of Knowledge...............................................1145.11 Backward Induction and Extensive Form CKR..................................1155.12 Rationality and Extensive Form CKR.........................................1185.13 On the Nonexistence of CKR.................................................1196 The Mixing Problem: Purification and Conjectures..............................1216.1 Why Play Mixed Strategies?.................................................1216.2 Harsanyi's Purification Theorem............................................1236.3 A Reputational Model of Honesty and Corruption.............................1256.4 Purifying Honesty and Corruption...........................................1286.5 Epistemic Games: Mixed Strategies as Conjectures...........................1286.6 Resurrecting the Conjecture Approach to Purification.......................1297 Bayesian Rationality and Social Epistemology..................................1327.1 The Sexes: From Battle to Ballet...........................................1337.2 The Choreographer Trumps Backward Induction................................1347.3 Property Rights and Correlated Equilibrium.................................1357.4 Convention as Correlated Equilibrium.......................................1367.5 Correlated Strategies and Correlated Equilibria............................1367.6 Correlated Equilibrium and Bayesian Rationality............................1387.7 The Social Epistemology of Common Priors...................................1397.8 The Social Epistemology of Common Knowledge................................1417.9 Social Norms...............................................................1437.10 Game Theory and the Evolution of Norms.....................................1437.11 The Merchants' Wares.......................................................1448 Common Knowledge and Nash Equilibrium.........................................1468.1 Conditions for a Nash Equilibrium in Two-Player Games......................1468.2 A Three-Player Counterexample..............................................1478.3 The Modal Logic of Common Knowledge........................................1498.4 The Commonality of Knowledge...............................................1528.5 The Tactful Ladies.........................................................1538.6 The Tactful Ladies and the Commonality of Knowledge........................1568.7 Agreeing to Disagree.......................................................1588.8 The Demise of Methodological Individualism.................................1619 Reflective Reason and Equilibrium Refinements.................................1649.1 Perfect, Perfect Bayesian, and Sequential Equilibria.......................1669.2 Incredible Threats.........................................................1679.3 Unreasonable Perfect Bayesian Equilibria...................................1709.4 The LBR criterion picks out the sequential equilibrium.....................1719.5 Selten's Horse: Sequentiality vs. the LBR criterion........................1719.6 The Spence Signaling Model.................................................1739.7 Irrelevant Node Additions..................................................1749.8 Improper Sequential Equilibria.............................................1759.9 Second-Order Forward Induction.............................................1769.10 Beer and Quiche Without the Intuitive Criterion............................1779.11 An Unreasonable Perfect Equilibrium........................................1789.12 The Principle of Insufficient Reason.......................................1799.13 The Principle of Honest Communication......................................1799.14 Induction: Forward is Robust, Backward is Fragile..........................18010 The Analytics of Human Sociality..............................................18110.1 Explaining Cooperation: An Overview........................................18110.2 Bob and Alice Redux........................................................18310.3 The Folk Theorem...........................................................18510.4 The Folk Theorem with Imperfect Public Information.........................18810.5 Cooperation with Private Signaling.........................................19310.6 One Cheer For the Folk Theorem.............................................19510.7 Altruistic Punishing in the Public Goods Game..............................19710.8 The Failure of Models of Self-Regarding Cooperation........................20011 The Evolution of Property Rights..............................................20111.1 The Endowment Effect.......................................................20111.2 Territoriality.............................................................20411.3 Property Rights in Young Children..........................................20711.4 Respect for Possession in Nonhuman Animals.................................20711.5 Conditions for a Property Equilibrium......................................21011.6 Property and Antiproperty Equilibria.......................................21311.7 An Antiproperty Equilibrium................................................21711.8 Property Rights as Choreographer...........................................22012 The Unification of the Behavioral Sciences....................................22112.1 Gene-Culture Coevolution: The Biological Model.............................22312.2 Culture and Physiology of Human Communication..............................22812.3 Biological and Cultural Dynamics...........................................22912.4 The Theory of Norms: The Sociological Model................................23112.5 Socialization and the Internalization of Norms.............................23312.6 Rational Choice: The Economic Model........................................23412.7 Deliberative Choice: The Psychological Model...............................23612.8 Application: Addictive Behavior............................................23812.9 Game Theory: The Universal Lexicon of Life.................................23912.10 Epistemic Game Theory and Social Norms.....................................24012.11 Society as a Complex Adaptive System.......................................24212.12 Counterpoint: Biology......................................................24412.13 Counterpoint: Economics....................................................24512.14 Counterpoint: Psychology...................................................24512.15 The Behavioral Disciplines Can Be Unified..................................24713 Summary.......................................................................24814 Table of Symbols..............................................................250References.......................................................................253Index............................................................................283Chapter One
Decision Theory and Human BehaviorPeople are not logical. They are psychological. Anonymous
People often make mistakes in their maths. This does not mean that we should abandon arithmetic. Jack Hirshleifer
Decision theory is the analysis of the behavior of an individual facing nonstrategic uncertainty-that is, uncertainty that is due to what we term "Nature" (a stochastic natural event such as a coin flip, seasonal crop loss, personal illness, and the like) or, if other individuals are involved, their behavior is treated as a statistical distribution known to the decision maker. Decision theory depends on probability theory, which was developed in the seventeenth and eighteenth centuries by such notables as Blaise Pascal, Daniel Bernoulli, and Thomas Bayes.
A rational actor is an individual with consistent preferences (1.1). A rational actor need not be selfish. Indeed, if rationality implied selfishness, the only rational individuals would be sociopaths. Beliefs, called subjective priors in decision theory, logically stand between choices and payoffs. Beliefs are primitive data for the rational actor model. In fact, beliefs are the product of social processes and are shared among individuals. To stress the importance of beliefs in modeling choice, I often describe the rational actor model as the beliefs, preferences and constraints model, or the BPC model. The BPC terminology has the added attraction of avoiding the confusing and value-laden term "rational."
The BPC model requires only preference consistency, which can be defended on basic evolutionary grounds. While there are eminent critics of preference consistency, their claims are valid in only a few narrow areas. Because preference consistency does not presuppose unlimited information-processing capacities and perfect knowledge, even bounded rationality (Simon 1982) is consistent with the BPC model. Because one cannot do behavioral game theory, by which I mean the application of game theory to the experimental study of human behavior, without assuming preference consistency, we must accept this axiom to avoid the analytical weaknesses of the behavioral disciplines that reject the BPC model, including psychology, anthropology, and sociology (see chapter 12).
Behavioral decision theorists have argued that there are important areas in which individuals appear to have inconsistent preferences. Except when individuals do not know their own preferences, this is a conceptual error based on a misspecification of the decision maker's preference function. We show in this chapter that, assuming individuals know their preferences, adding information concerning the current state of the individual to the choice space eliminates preference inconsistency. Moreover, this addition is completely reasonable because preference functions do not make any sense unless we include information about the decision maker's current state. When we are hungry, scared, sleepy, or sexually deprived, our preference ordering adjusts accordingly. The idea that we should have a utility function that does not depend on our current wealth, the current time, or our current strategic circumstances is also not plausible. Traditional decision theory ignores the individual's current state, but this is just an oversight that behavioral decision theory has brought to our attention.
Compelling experiments in behavioral decision theory show that humans violate the principle of expected utility in systematic ways (1.7). Again, is must be stressed that this does not imply that humans violate preference consistency over the appropriate choice space but rather that they have incorrect beliefs deriving from what might be termed "folk probability theory" and make systematic performance errors in important cases (Levy 2008).
To understand why this is so, we begin by noting that, with the exception of hyperbolic discounting when time is involved (1.4), there are no reported failures of the expected utility theorem in nonhumans, and there are some extremely beautiful examples of its satisfaction (Real 1991). Moreover, territoriality in many species is an indication of loss aversion (Chapter 11). The difference between humans and other animals is that the latter are tested in real life, or in elaborate simulations of real life, as in Leslie Real's work with bumblebees (1991), where subject bumblebees are released into elaborate spatial models of flowerbeds. Humans, by contrast, are tested using imperfect analytical models of real-life lotteries. While it is important to know how humans choose in such situations, there is certainly no guarantee they will make the same choices in the real-life situation and in the situation analytically generated to represent it. Evolutionary game theory is based on the observation that individuals are more likely to adopt behaviors that appear to be successful for others. A heuristic that says "adopt risk profiles that appear to have been successful to others" may lead to preference consistency even when individuals are incapable of evaluating analytically presented lotteries in the laboratory.
In addition to the explanatory success of theories based on the BPC model, supporting evidence from contemporary neuroscience suggests that expected utility maximization is not simply an "as if" story. In fact, the brain's neural circuitry actually makes choices by internally representing the payoffs of various alternatives as neural firing rates and choosing a maximal such rate (Shizgal 1999; Glimcher 2003; Glimcher and Rustichini 2004; Glimcher, Dorris, and Bayer 2005). Neuroscientists increasingly find that an aggregate decision making process in the brain synthesizes all available information into a single unitary value (Parker and Newsome 1998; Schall and Thompson 1999). Indeed, when animals are tested in a repeated trial setting with variable rewards, dopamine neurons appear to encode the difference between the reward that the animal expected to receive and the reward that the animal actually received on a particular trial (Schultz, Dayan, and Montague 1997; Sutton and Barto 2000), an evaluation mechanism that enhances the environmental sensitivity of the animal's decision making system. This error prediction mechanism has the drawback of seeking only local optima (Sugrue, Corrado, and Newsome 2005). Montague and Berns (2002) address this problem, showing that the orbitofrontal cortex and striatum contain a mechanism for more global predictions that include risk assessment and discounting of future rewards. Their data suggest a decision-making model that is analogous to the famous Black-Scholes options-pricing equation (Black and Scholes 1973).
The existence of an integrated decision-making apparatus in the human brain itself is predicted by evolutionary theory. The fitness of an organism depends on how effectively it make choices in an uncertain and varying environment. Effective choice must be a function of the organism's state of knowledge, which consists of the information supplied by the sensory inputs that monitor the organism's internal states and its external environment. In relatively simple organisms, the choice environment is primitive and is distributed in a decentralized manner over sensory inputs. But in three separate groups of animals, craniates (vertebrates and related creatures), arthropods (including insects, spiders, and crustaceans), and cephalopods (squid, octopuses, and other mollusks), a central nervous system with a brain (a centrally located decision-making and control apparatus) evolved. The phylogenetic tree of vertebrates exhibits increasing complexity through time and increasing metabolic and morphological costs of maintaining brain activity. Thus, the brain evolved because larger and more complex brains, despite their costs, enhanced the fitness of their carriers. Brains therefore are ineluctably structured to make consistent choices in the face of the various constellations of sensory inputs their bearers commonly experience.
Before the contributions of Bernoulli, Savage, von Neumann, and other experts, no creature on Earth knew how to value a lottery. The fact that people do not know how to evaluate abstract lotteries does not mean that they lack consistent preferences over the lotteries that they face in their daily lives.
Despite these provisos, experimental evidence on choice under uncertainty is still of great importance because in the modern world we are increasingly called upon to make such "unnatural" choices based on scientific evidence concerning payoffs and their probabilities.
1.1 Beliefs, Preferences, and Constraints
In this section we develop a set of behavioral properties, among which consistency is the most prominent, that together ensure that we can model agents as maximizers of preferences.
A binary relation [[??].sub.A] on a set A is a subset of A A. We usually write the proposition (x, y) [member of] [[??].sub.A] as x [[??].sub.A] y. For instance, the arithmetical operator "less than" (<) is a binary relation, where (x, y) [member of] x . A preference ordering [[greater than or equal to].sub.A] on A is a binary relation with the following three properties, which must hold for all x, y, z [member of] A and any set B:
1. Complete: x [[greater than or equal to].sub.A] y or y [[greater than or equal to].sub.A] x;
2. Transitive: x [[greater than or equal to].sub.A] y and y [[greater than or equal to].sub.A] z imply x [[greater than or equal to].sub.A] z;
3. Independent of irrelevant alternatives: For x, y [member of] B, x [[greater than or equal to].sub.B] y if and only if x [[greater than or equal to].sub.A] y.
Because of the third property, we need not specify the choice set and can simply write x [greater than or equal to] y. We also make the behavioral assumption that given any choice set A, the individual chooses an element x [member of] A such that for all y [member of] A, x [greater than or equal to] y. When x [greater than or equal to] y, we say "x is weakly preferred to y."
The first condition is completeness, which implies that any member of A is weakly preferred to itself (for any x in A, x [greater than or equal to] x). In general, we say a binary relation [??] is reflexive if, for all x, x [??] x. Thus, completeness implies reflexivity. We refer to [greater than or equal to] as "weak preference" in contrast with "strong preference" >. We define x > y to mean "it is false that y [greater than or equal to] x." We say x and y are equivalent if x [greater than or equal to] y and y [greater than or equal to] x, and we write x [??] y. As an exercise, you may use elementary logic to prove that if [greater than or equal to] satisfies the completeness condition, then > satisfies the following exclusion condition: if x > y, then it is false that y > x.
The second condition is transitivity, which says that x [greater than or equal to] y and y [greater than or equal to] z imply x [greater than or equal to] z. It is hard to see how this condition could fail for anything we might like to call a preference ordering. As a exercise, you may show that x > y and y [greater than or equal to] z imply x > z, and x [greater than or equal to] y and y > z imply x > z. Similarly, you may use elementary logic to prove that if [greater than or equal to] satisfies the completeness condition, then [??] is transitive (i.e., satisfies the transitivity condition).
The third condition, independence of irrelevant alternatives (IIA) means that the relative attractiveness of two choices does not depend upon the other choices available to the individual. For instance, suppose an individual generally prefers meat to fish when eating out, but if the restaurant serves lobster, the individual believes the restaurant serves superior fish, and hence prefers fish to meat, even though he never chooses lobster; thus, IIA fails. When IIA fails, it can be restored by suitably refining the choice set. For instance, we can specify two qualities of fish instead of one, in the preceding example. More generally, if the desirability of an outcome x depends on the set A from which it is chosen, we can form a new choice space [[OMEGA].sup.*], elements of which are ordered pairs (A, x), where x [member of] A [subset or equal to] [OMEGA], and restrict choice sets in [[OMEGA].sup.*] to be subsets of [[OMEGA].sup.*] all of whose first elements are equal. In this new choice space, IIA is trivially satisfied.
When the preference relation [greater than or equal to] is complete, transitive, and independent of irrelevant alternatives, we term it consistent. If [greater than or equal to] is a consistent preference relation, then there will always exist a preference function such that the individual behaves as if maximizing this preference function over the set A from which he or she is constrained to choose. Formally, we say that a preference function u : A [right arrow] R represents a binary relation [greater than or equal to] if, for all x, y [member of] A, u(x) [greater than or equal to] u(y) if and only if x [greater than or equal to] y. We have the following theorem.
Theorem 1.1 A binary relation [greater than or equal to] on the finite set A of payoffs can be represented by a preference function u : A [right arrow] R if and only if [greater than or equal to] is consistent.
It is clear that u() is not unique, and indeed, we have the following theorem.
Theorem 1.2 If u() represents the preference relation [greater than or equal to] and f() is a strictly increasing function, then v() = f (u()) also represents [greater than or equal to]. Conversely, if both u() and v() represent [greater than or equal to], then there is an increasing function f () such that v() = f (u()).
The first half of the theorem is true because if f is strictly increasing, then u(x) > u(y) implies v(x) = f (u(x)) > f (u(y)) = v(y), and conversely. For the second half, suppose u() and v() both represent [greater than or equal to], and for any y [member of] R such that v(x) = y for some x [member of] X, let f(y) = u([v.sup.-1](y)), which is possible because v is an increasing function. Then f () is increasing (because it is the composition of two increasing functions) and f (v(x)) = u([v.sup.-1] (v(x))) = u(x), which proves the theorem.
1.2 The Meaning of Rational Action
The origins of the BPC model lie in the eighteenth century research of Jeremy Bentham and Cesare Beccaria. In his Foundations of Economic Analysis (1947), economist Paul Samuelson removed the hedonistic assumptions of utility maximization by arguing, as we have in the previous section, that utility maximization presupposes nothing more than transitivity and some harmless technical conditions akin to those specified above.
(Continues...)
Excerpted from The Bounds of Reason by Herbert Gintis Copyright © 2009 by Princeton University Press. Excerpted by permission.
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- 出版社 : Princeton Univ Pr; Illustrated版 (2009/3/16)
- 発売日 : 2009/3/16
- 言語 : 英語
- ハードカバー : 286ページ
- ISBN-10 : 0691140529
- ISBN-13 : 978-0691140520
- 寸法 : 18.42 x 3.18 x 26.04 cm
- Amazon 売れ筋ランキング: - 261,244位洋書 (洋書の売れ筋ランキングを見る)
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Therefore, if you want to learn modern game theory with a few days work, buy this book. Read it with pencil and paper to work out examples and exercises (it's not a text with problems at the end of each chapter but the author does occasionally leave proofs to be supplied by the reader). Use the Internet for some key references. It does not demand any special training in mathematics, nothing beyond eighth grade techniques, but the logic and set arguments can be very intricate. It requires attention and a precise mind to follow, but not calculus or any other form of complex computation.
On top of this, the author offers his own thoughts on how central concepts in game theory drawn from biology, anthropology, sociology, psychology and economics can be combined in a consistent framework, that can serve as a foundation for all five fields. Each field studies emergent properties that cannot be derived from the foundation, so each will need its own applied game theory. But there is value in building each on a foundation that is both logically consistent and consistent with observation. The rigor from that will reduce errors and illuminate cross-disciplinary insights. I think he's probably right here, but even if he isn't, it's a valuable way to compare insights across fields.
Any researcher concerned with behavior of living things who does not already know all the material in this book should read it.