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HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL ペーパーバック – 2011/12/27
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The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.
- Aims directly at a new way to develop games for the web through the use of HTML5
- Demonstrates how to make iOS and Android web apps
- Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
- Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets
By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
- 本の長さ456ページ
- 言語英語
- 出版社Wiley
- 発売日2011/12/27
- 寸法18.8 x 2.16 x 23.62 cm
- ISBN-101119975085
- ISBN-13978-1119975083
商品の説明
著者について
登録情報
- 出版社 : Wiley; 第1版 (2011/12/27)
- 発売日 : 2011/12/27
- 言語 : 英語
- ペーパーバック : 456ページ
- ISBN-10 : 1119975085
- ISBN-13 : 978-1119975083
- 寸法 : 18.8 x 2.16 x 23.62 cm
- Amazon 売れ筋ランキング: - 700,458位洋書 (洋書の売れ筋ランキングを見る)
- - 801位Object-Oriented Design
- - 1,037位Game Programming (洋書)
- - 2,955位Web Development & Design Programming
- カスタマーレビュー:
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It explains how to set up your games in a way that it will work properly in most browsers, using a practical example to do this.
The book doesn't spend time discussing game theory and doesn't go into exhaustive detail with APIs for canvas and multimedia, it states the objective in building a puzzle game and then attacks the problem by building-out each of the components and subsystems. Each chapter is very logically-organized and well-written, neither too short nor not overly verbose. It leverages techniques for multiplayer games like Web Sockets and Web Workers and uses slick techniques to take advantage of local storage for a real console feel. The animation and WebGL chapters are very much appreciated, too.
But the book's finest hour is its hearty chapter dealing with the nuances of mobile games for iOS and Android. This chapter is essential reading, featuring material not found in wide distribution with most titles out there at the moment.
While I'm not a big fan of books using third-party libraries in their examples ([...]), Seidelin does leverage Modernizr and Sizzle, the DOM access library that's not as top-heavy as jQuery. In so doing is uses clever JavaScript programming idioms and patterns that are very worth considering for your next project.
This book is so good, I'd recommend owning it AS A BOOK. With maybe an electronic copy as a backup. :)
Die Informationen sind in klarem und verständlichem Englisch gehalten. Diese können natürlich nicht nur auf Spiele anwendbar.
Explica lo básico de una manera muy superficial y sin entrar realmente en las partes interesantes.
No aporta nada más de lo que se puede encontrar en cualquier tutorial gratuito.