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Game Programming Gems 3 (GAME PROGRAMMING GEMS SERIES) ハードカバー – 2002/7/1
英語版
Mark Deloura
(著),
Dante Treglia
(編集)
The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youill face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youire an expert already, youill find new ideas and techniques to help save plenty of valuable programming time.
- 本の長さ660ページ
- 言語英語
- 出版社Charles River Media
- 発売日2002/7/1
- 寸法19.69 x 3.81 x 24.77 cm
- ISBN-101584502339
- ISBN-13978-1584502333
商品の説明
レビュー
AI Rectangle Navigation A Highly Efficient Alternative to A* Function Pointer-Based Embedded Finite State Machines Terrain Analysis in an RTS; Character Virtualization A Fast Approach to Navigation Meshes A General Trigger System for AI Entities, Objects, and Quests Optimized Machine Learning Techniques Tactical Pathfinding Using A* Audio Obstruction Using Axes-Aligned Bounding Boxes Compression and Effects Using Linear Predictive Coding Using DSP to Create Dynamic Engine Sounds Creating a Compelling 3D Audio Environment Compressing Audio with Vector Quantization Using the Biquad Resonant Filter General Developing Games for an International Market A Platform Independent Function Binding Interface Autolists: Allowing Trivial Listing of Object Instances Handle-Based Smart Pointers Programming a Game Design-Compliant Engine using UML Graphics A Compiler for Programmable Vertex Shading Hardware Using Textures to Approximate a Mathematic Function Computing Optimized Shadow Volumes for Complex Data Sets Billboard Beams; Subdivision Surfaces for Character Animation Mathematics A Fast Approximation to the Slerp() Function Clipping a Convex Polyhedron Against a Plane A Naming Convention for Transformation Matrices Base-2 Logarithm Utility Functions (C++) Constrained Inverse Kinematics Quaternion Compression Coping with Friction in Dynamical Simulations Network and Multiplayer Games A UDP Monitoring and Simulation Tool (Algorithms for) Player Skill Estimates and Rating Wireless Gaming with J2ME Multiplayer Game Development Using Microsoft DirectPlay 8.1 Real-Time-Strategy Network Protocol Template-Based Object Serialization Reducing Latency in Real-time Strategy Games Large-Scale Multiplayer Servers Secure Sockets A Flexible Simulation Architecture for Mass Multi-Player Games
著者について
Dante Treglia is the lead software engineer at Nintendo of America's Software Development Support Group where he supports the Nintendo GameCube development community.
登録情報
- 出版社 : Charles River Media; New版 (2002/7/1)
- 発売日 : 2002/7/1
- 言語 : 英語
- ハードカバー : 660ページ
- ISBN-10 : 1584502339
- ISBN-13 : 978-1584502333
- 寸法 : 19.69 x 3.81 x 24.77 cm
- Amazon 売れ筋ランキング: - 855,854位洋書 (洋書の売れ筋ランキングを見る)
- - 679位C Programming
- - 1,209位Game Programming (洋書)
- - 1,757位Video & Electronic Games (洋書)
- カスタマーレビュー:
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星5つ中4.5つ
5つのうち4.5つ![](https://m.media-amazon.com/images/S/sash//GN8m8-lU2_Dj38v.svg)
全体的な星の数と星別のパーセンテージの内訳を計算するにあたり、単純平均は使用されていません。当システムでは、レビューがどの程度新しいか、レビュー担当者がAmazonで購入したかどうかなど、特定の要素をより重視しています。 詳細はこちら
12グローバルレーティング
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コミュニティガイドラインに違反するAmazonアカウントはブロックされます。また、レビューを購入した出品者をブロックし、そのようなレビューを投稿した当事者に対して法的措置を取ります。 報告方法について学ぶ
他の国からのトップレビュー
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Nick Jagger
5つ星のうち5.0
so far so good
2015年1月3日にアメリカ合衆国でレビュー済みAmazonで購入
I am planning to get back into programming and I have heard about these books for a long time, so I decided to get this book. I haven't read the whole thing, but only skimmed through it. I like what I'm seeing so far.
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Bourgault
5つ星のうち5.0
Five Stars
2014年8月4日にカナダでレビュー済みAmazonで購入
Fast shipping and exactly as described :P
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Donald
5つ星のうち5.0
Five Stars
2015年4月9日にアメリカ合衆国でレビュー済みAmazonで購入
I was really pleased with the books condition this will be an excellent reference book for him.
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M.A.D
5つ星のうち5.0
Five Stars
2014年11月25日にカナダでレビュー済みAmazonで購入
very clean programming book
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Rostislav
5つ星のうち3.0
Good to have in your collection
2018年1月20日に英国でレビュー済みAmazonで購入
Very good book if you want to complete the collection 'Game Programming Gems'. Otherwise, the content does not correspond to technologies we use nowadays. And to be honest, I think the 3d Gem book of Game Programming Gems is the weakest one.