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Cocos2d for Iphone 0.99 Beginner's Guide ペーパーバック – 2010/1/31
英語版
Pablo Ruiz
(著)
Cocos2d for iPhone 0.99 Beginner's Guide
- 本の長さ368ページ
- 言語英語
- 出版社Packt Pub Ltd
- 発売日2010/1/31
- 寸法19.05 x 2.54 x 24.13 cm
- ISBN-101849513163
- ISBN-13978-1849513166
商品の説明
著者について
Pablo Ruiz started his carreer as a developer working as PHP developer for a local government office in 2007. Before that, he would work in QA for a big multinational game development company. While working as a PHP developer he would build big administrative and accounting systems which were used across all the offices for their daily work. In 2008 he began working on some small C# games using the XNA framework in his spare time. At the time, the iPhone was gaining ground so he began working on a personal project, a little game called Aqua Rush. After releasing it and starting doing consultancy work for several companies he left his day job and began working as a freelance iPhone developer. Half a year later, he founded, with his partner, their own company; Infinix Mobile Software Development in Argentina, where he employs and trains students to learn and master the art of programming.
他の国からのトップレビュー

chamorro619
5つ星のうち2.0
Poor Code!!!!
2011年3月27日にアメリカ合衆国でレビュー済みAmazonで購入
Wow, I've only gotten through the first two chapters and oh my, this is going to be a long read. The first chapter was great, had me very pumped up and excited to keep going. Get into the next chapter and coding mistakes, missing code only to be found pages later after I spent valuable time trying to debug the code myself. This book was rushed and the proof is in the code. I'm going to keep going, only because I'd really like to learn this framework and because it's not like there are plenty of Cocos2d books on the market. I really should have saved my money and followed a few tutorials on the net while waiting for a book in which the publisher and author cared about getting quality before quantity. Message to both author and publisher, read Big Nerd Ranch's books to see how to teach coding. Instead of trying to save pages it would have been nice to see or at least a mention of "Hey declare the ivars and properties" before you actually try and use them. Luckily I am an experienced developer, but for those looking for a beginners book I'm sure this will just frustrate them. Or how about if you're going to change the return value on a message call to at least update the method before you compile instead of doing it 4 pages later on a totally different example. Again to whom ever is reading this review. This much frustration from 2 chapters, and I'm not a beginner. Good luck, can't wait for "Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk" by a different publisher and different authors.

D. Richardson
5つ星のうち1.0
Not recommended
2011年1月26日に英国でレビュー済みAmazonで購入
Never before have I given up on a book and just stopped reading it, until now.
The book is riddled with grammatical and code errors which make it extremely difficult to follow
The code often does not compile properly. When you check the downloaded code from the publisher's site, it does not match the code that is presented in the book for the respective chapters.
The code actually CHANGES during explanations (often on the same page!) which adds to the confusion.
Necessary code is completely omitted.Of the code that is presented, some of it is not described at all so you are left confused as to what is happening.
I would have thought a read through of the book would have helped to catch the inconsistencies, but it would seem that that the author never bothered, or didn't do this properly.
I so wanted to like this book, as there are so few out there covering this subject, but sadly, this is absolutely terrible. Perhaps wait for the revised edition (if there is one) but in its current state, this book reads more like a first draft and is therefore not to be recommended.
The book is riddled with grammatical and code errors which make it extremely difficult to follow
The code often does not compile properly. When you check the downloaded code from the publisher's site, it does not match the code that is presented in the book for the respective chapters.
The code actually CHANGES during explanations (often on the same page!) which adds to the confusion.
Necessary code is completely omitted.Of the code that is presented, some of it is not described at all so you are left confused as to what is happening.
I would have thought a read through of the book would have helped to catch the inconsistencies, but it would seem that that the author never bothered, or didn't do this properly.
I so wanted to like this book, as there are so few out there covering this subject, but sadly, this is absolutely terrible. Perhaps wait for the revised edition (if there is one) but in its current state, this book reads more like a first draft and is therefore not to be recommended.

J. D. Hovland
5つ星のうち3.0
Poorly edited, incomplete companion files - but you do get the hang of it.
2011年3月27日にアメリカ合衆国でレビュー済みAmazonで購入
This is a preliminary review.
I'm barely into Chapter 2, and I'm dealing with 1.x beta cocos2d on Xcode 4, but the only issues I'm having seem to be with the editing of the book - there are spelling errors everywhere, the code examples listed then have a "What just happened?" section that then tries to go through them line by line, but the code the author is examining isn't the same code that was just written, it's a variation. I'm glad I'm coming to it with a good eye and a programming background, otherwise this text would utterly confuse me.
Update 1:Shortly after hitting submit on the above I discovered the companion files you get from the book's site don't have all the images - if you want to get the examples functioning as written, you need to make your own images. While I'm aware that's a more realistic experience from the tribulations of real world development, the examples in the book that say to use the companion files should have the companion files they need.
I feel for the author, releasing a book based upon a sub 1.0 technology right when Apple is going to release a new SDK wasn't the best time to see all of your work almost seem for not.
Update 2(4/4/2011): I'm unsure how anyone gave this book a positive review - the code in the book is inconsistent within the chapters. In Chapter 2, the "moveStonesDown" method is incompatible with the way the Stone class was written in the beginning of the chapter, to get it to work, you need to refactor the app to work like the incomplete and completely different code samples you need to download. The only thing I can say is that I'm definitely learning how to do this programming, otherwise I would be totally lost.
Update 3(4/23/2011): I've finished Chapter 9, so I have the first two demo games complete and working, and aside from the various coding errors, I'm going to up my review to 3 stars. For what it was worth, the author did have the unfortunate situation of writing for 3 platforms that were being replaced shortly after the release of their book. I was able to figure out everything in the end, but the book really needs to be revised for the current platform.
I'll continue to update my review when I've finished the book.
I'm barely into Chapter 2, and I'm dealing with 1.x beta cocos2d on Xcode 4, but the only issues I'm having seem to be with the editing of the book - there are spelling errors everywhere, the code examples listed then have a "What just happened?" section that then tries to go through them line by line, but the code the author is examining isn't the same code that was just written, it's a variation. I'm glad I'm coming to it with a good eye and a programming background, otherwise this text would utterly confuse me.
Update 1:Shortly after hitting submit on the above I discovered the companion files you get from the book's site don't have all the images - if you want to get the examples functioning as written, you need to make your own images. While I'm aware that's a more realistic experience from the tribulations of real world development, the examples in the book that say to use the companion files should have the companion files they need.
I feel for the author, releasing a book based upon a sub 1.0 technology right when Apple is going to release a new SDK wasn't the best time to see all of your work almost seem for not.
Update 2(4/4/2011): I'm unsure how anyone gave this book a positive review - the code in the book is inconsistent within the chapters. In Chapter 2, the "moveStonesDown" method is incompatible with the way the Stone class was written in the beginning of the chapter, to get it to work, you need to refactor the app to work like the incomplete and completely different code samples you need to download. The only thing I can say is that I'm definitely learning how to do this programming, otherwise I would be totally lost.
Update 3(4/23/2011): I've finished Chapter 9, so I have the first two demo games complete and working, and aside from the various coding errors, I'm going to up my review to 3 stars. For what it was worth, the author did have the unfortunate situation of writing for 3 platforms that were being replaced shortly after the release of their book. I was able to figure out everything in the end, but the book really needs to be revised for the current platform.
I'll continue to update my review when I've finished the book.

Se Ho Park
5つ星のうち4.0
Great for beginners who want to learn Cocos2d quickly.
2011年3月3日にアメリカ合衆国でレビュー済みAmazonで購入
I read few comments for this book. Surely I would agree with some review but some not. Many readers pointed out the source codes which could be a problem. Some typo can make readers get confused. It could be a bad.
But for me it was great. I only knew the cocoa-touch api set and did not know how and where I start to learn Cocos2d. Of course we can find tons of Cocos2d information from the Internet. I feel like I met a senior programmer who knows Cocos2D professinally and he gives me a lesson for it.
Also it is written in easy English and eye-comfortable fonts.
It is worth to buy it I think.
Thanks mr. Ruiz.
But for me it was great. I only knew the cocoa-touch api set and did not know how and where I start to learn Cocos2d. Of course we can find tons of Cocos2d information from the Internet. I feel like I met a senior programmer who knows Cocos2D professinally and he gives me a lesson for it.
Also it is written in easy English and eye-comfortable fonts.
It is worth to buy it I think.
Thanks mr. Ruiz.