¥9,988¥9,988
無料配送 6月12日-17日にお届け
発送元: Enaro アロマ香りのお店 販売者: Enaro アロマ香りのお店
¥9,988¥9,988
無料配送 6月12日-17日にお届け
発送元: Enaro アロマ香りのお店
販売者: Enaro アロマ香りのお店
¥9,651¥9,651
ポイント: 193pt
(2%)
無料配送 6月11日-21日にお届け
発送元: KS Webstore 迅速丁寧に発送しております 販売者: KS Webstore 迅速丁寧に発送しております
¥9,651¥9,651
ポイント: 193pt
(2%)
無料配送 6月11日-21日にお届け
発送元: KS Webstore 迅速丁寧に発送しております
販売者: KS Webstore 迅速丁寧に発送しております
Starcraft II: Wings of Liberty (輸入版:北米)
プラットフォーム : Mac OS X, Windows XP, Windows 7
¥9,988 ¥9,988
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購入オプションとあわせ買い
この商品について
- テンポの速い、ハードヒッター、再キャプチャし、オリジナルのゲームを改良したしっかりとバランスのとれた競争力のリアルタイム戦略ゲーム
- 三つの完全に異なる種族:プロトス、テランとザーグ
- ユニットとゲームプレイのメカニックが各レースを区別する
- 視覚効果と巨大ユニットと陸軍のサイズをサポートし、3Dグラフィックスエンジン
- 競争力のある機能とBattle.netを通じて利用可能なマッチメイキングユーティリティと完全なマルチプレイヤーのサポート、
《ご注意ください》
- 海外版ゲームソフトの一部は日本版のゲーム機では動作しません。お持ちのゲーム機のバージョンをあらかじめご参照のうえ、下記の対応表で動作の有無をご確認ください。
- 商品名に「(輸入版)」と記載されている商品は、北米版・アジア版などの地域を選択することはできません。ただし、北米版、アジア版と記載されているものは、そのリージョンの商品が対象です。
- パッケージ画像左下に「M」と記載されたタイトルは、北米のレーティング機構において対象年齢17歳以上とされており、暴力表現や性的表現が含まれる場合があります。
- パッケージ画像左下に「18」と記載されたタイトルは、欧州のレーティング機構において対象年齢18歳以上とされており、暴力表現や性的表現が含まれる場合があります。
- 実際のパッケージは写真と異なる場合があります。
- 商品タイトルに特別な記載がない場合、通常版の商品のお届けとなります。特典は付属しておりません。
- 本体のシステムが最新のものにアップデートされていない場合は、国内版と同様に、プレイ前にシステムのアップデート案内が英語で表示されます。画面の案内に従って本体システムのアップデートを開始してください。
- オンラインプレイが可能な商品で、お客様のゲーム機本体のアカウントが日本国内専用の場合、オンラインプレイができないことがあります。その場合は、お客様ご自身で海外のアカウントを取得してください。
- 輸入版ゲームについてはメーカーサポートの対象外です。
-
国内ゲーム機×海外版ソフトウェア対応表
※欧州ではテレビなどの映像出力にPAL形式という出力信号を用いており、日本や北米のNTSC形式と異なるため、欧州版のソフトを日本のゲーム機で使用した場合、一部機種では正常に映像が出力されないことがあります。
CD・DVD・テレビゲーム・PCソフト お買い得ストア
タイムセール、キャンペーン、クーポン、在庫処分ワゴンセール、バーゲン品、廉価版など、お買い得商品がもりだくさん。 ⇒いますぐチェック
登録情報
- メーカーにより製造中止になりました : はい
- 製品サイズ : 25.4 x 20.32 x 2.54 cm; 158.76 g
- ASIN : B000ZKA0J6
- 商品モデル番号 : Starcraft II: Wings
- Amazon 売れ筋ランキング: - 7,808位PCソフト (PCソフトの売れ筋ランキングを見る)
- - 1,592位PCゲーム (PCソフト)
- カスタマーレビュー:
商品の説明
スタークラフトII:自由の翼はすべての時間のトップリアルタイム戦略ゲームの一つとして世界的プレーヤーや批評家から賞賛されているBlizzard Entertainment社の1998年のヒットスタークラフト、の続編です。スタークラフトIIは、再び新鮮な戦術と戦略を可能に数多くのアップグレードや、新品のユニットと能力と一緒に、それぞれの側は、元スタークラフトから好きなユニットを展開することで、プロトス、テランとザーグ間の衝突を中心に説明する。大規模な戦いのために画面に表示されるユニットの数百のレンダリング中にゲームの新しい3Dグラフィックスエンジンは、その前身の速度と応答する制御を維持します。プレイヤーは、自分の使命パスを選択し、29ミッションキャンペーンを通じて彼らの演奏スタイルに合わせて、技術と研究のアップグレードを選択し、経験をカスタマイズすることができます。いくつかのチャレンジモードのミニゲームもマルチプレイヤー戦略の基本に選手を容易にするために設計された集中目標に、含まれることになる。自由の翼:また、マルチプレイヤーマップの数十スタークラフトIIと一緒に立ち上げているBattle.netの新しいバージョンを通じて競争力のあるプレイに利用できるようになります。
特定の情報をお探しですか?
-
トップレビュー
上位レビュー、対象国: 日本
レビューのフィルタリング中に問題が発生しました。後でもう一度試してください。
2024年2月26日に日本でレビュー済み
Amazonで購入
商品も綺麗で包装もしっかりしていたのでとても満足です!
2010年9月20日に日本でレビュー済み
Amazonで購入
There are already plenty of reviews online explaining how Starcraft II is one of the greatest games out there right now, so I will stick to the specificities of playing the game online while in Japan, as most of the value of this game is in the online play.
Although this is the US version, you can switch to any other region free of charge by sending an email to Blizzard support.
I play on the EU servers, and do not experience any lag whatsoever.
So this game is a safe buy, although not marketed officially on the Japanese market and therefore little known here outside of the foreigner community.
Although this is the US version, you can switch to any other region free of charge by sending an email to Blizzard support.
I play on the EU servers, and do not experience any lag whatsoever.
So this game is a safe buy, although not marketed officially on the Japanese market and therefore little known here outside of the foreigner community.
2013年2月24日に日本でレビュー済み
Amazonで購入
RTSを知らない人にもおススメ
買って損のない超コストパフォーマンスゲーム
日本で対戦型のゲームといえば、格闘ゲームやオンライン麻雀などがメジャーですが、
世界にはFPSとRTSという人気カテゴリがあります。
SC2はRTSで最もプレイ人口の多いメジャータイトル
RTSて何だ?と思った人は、百聞は一見にしかず、
是非YoutubeでSC2を検索してください!
世界中のプレイヤーが対戦動画をUPしています。
動画を見て面白そうだなと感じた人は買って損することはまずありません。
ゲームとしての面白さはもちろん、コスパが凄過ぎるんです。
以下コスパがどう良いのかに絞ってレビューします。
1、パッケージだけで何年も遊べる(初期費用のみ)
SC2はパッケージを購入すると無料で何度でも遊べます。
数年に一度メジャーバージョンアップで追加パッケージがでますが、
パッケージ一つで3年は優に遊べます。
ソーシャルゲームと違って、従量アイテムなんてありません。
2、プレイ人口がとにかく多い(過疎が無い)
対戦相手に困ることが本当にありません。
どんな時間でもすぐにマッチングされます。
しかも自分の実力とぴったりの相手とマッチングしてくる
ラダーシステムは本当に優れものです。
3、最高のサポート(丁寧なバランス調整)
ランニング無料といってもロビーサーバーを用意して、
後はほったらかしというわけではありません。
SC2はプロプレイヤーもいる世界のメジャータイトルですから、
常にゲームバランスの調整がされ、アップデートの精度も高いです。
4、さらに嬉しいカスタムゲーム(ゲーム10本分の価値)
SC2にはユーザーがカスタマイズしたゲームを公開する機能があり、
数千以上のタイトルが無料でUPされています。
これが、カスタマイズなんていう生半可なものではないんです。
RTSはもちろん、FPS、RPG、パズル、STGなど様々なジャンルの
ほぼオリジナルのゲームが遊べます。
中には、人気がでてメジャータイトルになったゲームもあるんです。
ちょっと始めるのに敷居が高く感じるかもしれませんが、
世界中の初心者が日々参戦していて、ちゃんと初心者同士マッチングしてくれますから、
是非トライしてみてください!
買って損のない超コストパフォーマンスゲーム
日本で対戦型のゲームといえば、格闘ゲームやオンライン麻雀などがメジャーですが、
世界にはFPSとRTSという人気カテゴリがあります。
SC2はRTSで最もプレイ人口の多いメジャータイトル
RTSて何だ?と思った人は、百聞は一見にしかず、
是非YoutubeでSC2を検索してください!
世界中のプレイヤーが対戦動画をUPしています。
動画を見て面白そうだなと感じた人は買って損することはまずありません。
ゲームとしての面白さはもちろん、コスパが凄過ぎるんです。
以下コスパがどう良いのかに絞ってレビューします。
1、パッケージだけで何年も遊べる(初期費用のみ)
SC2はパッケージを購入すると無料で何度でも遊べます。
数年に一度メジャーバージョンアップで追加パッケージがでますが、
パッケージ一つで3年は優に遊べます。
ソーシャルゲームと違って、従量アイテムなんてありません。
2、プレイ人口がとにかく多い(過疎が無い)
対戦相手に困ることが本当にありません。
どんな時間でもすぐにマッチングされます。
しかも自分の実力とぴったりの相手とマッチングしてくる
ラダーシステムは本当に優れものです。
3、最高のサポート(丁寧なバランス調整)
ランニング無料といってもロビーサーバーを用意して、
後はほったらかしというわけではありません。
SC2はプロプレイヤーもいる世界のメジャータイトルですから、
常にゲームバランスの調整がされ、アップデートの精度も高いです。
4、さらに嬉しいカスタムゲーム(ゲーム10本分の価値)
SC2にはユーザーがカスタマイズしたゲームを公開する機能があり、
数千以上のタイトルが無料でUPされています。
これが、カスタマイズなんていう生半可なものではないんです。
RTSはもちろん、FPS、RPG、パズル、STGなど様々なジャンルの
ほぼオリジナルのゲームが遊べます。
中には、人気がでてメジャータイトルになったゲームもあるんです。
ちょっと始めるのに敷居が高く感じるかもしれませんが、
世界中の初心者が日々参戦していて、ちゃんと初心者同士マッチングしてくれますから、
是非トライしてみてください!
2015年10月7日に日本でレビュー済み
Amazonで購入
新品ということで、購入しましたが、発売から時間が経過しているせいなのか箱がへたっていました。納品書もなし。
一応、ダウンロードして、プレイ出来ていますが、どうしても、プロダクトキーがエラーになって入力できませんでした。
何度か入力していると、メッセージが、「あなたはすでに登録しています」という内容のメッセージに変わりました。
プロダクトキーを入力しないで、プレイできるはずは無いとは思いますので大丈夫だとは思います。
ネットでいろいろ調べましたが原因はわかりませんでした。私の勘違い、または仕様の変更であったらすみません。
ゲームは、キャンペーンモードしかまだしていませんが、面白いです。
すべてが英語なので、調べながら進めていますが、前作にはまった私には増えたユニットとギミックがたまらないです。
前作に比べて操作の速さがもとめられているようです。
一応、ダウンロードして、プレイ出来ていますが、どうしても、プロダクトキーがエラーになって入力できませんでした。
何度か入力していると、メッセージが、「あなたはすでに登録しています」という内容のメッセージに変わりました。
プロダクトキーを入力しないで、プレイできるはずは無いとは思いますので大丈夫だとは思います。
ネットでいろいろ調べましたが原因はわかりませんでした。私の勘違い、または仕様の変更であったらすみません。
ゲームは、キャンペーンモードしかまだしていませんが、面白いです。
すべてが英語なので、調べながら進めていますが、前作にはまった私には増えたユニットとギミックがたまらないです。
前作に比べて操作の速さがもとめられているようです。
2015年1月16日に日本でレビュー済み
Amazonで購入
■配送について
AMAZON倉庫からの発送なので、都内だと昼に注文し翌日に届きました。
■CDKEYに注意
インストールCDメディアについているCDKEYで、製品版として認識します
届いたCDKEYで入力したら、使われ済みのCDKEYでした
アマゾンに問い合わせし、出品者と連絡したら、翌日別の新品パッケージが届きました
今度はCDKEYが認識し、製品版になって使えるMAPが出てきました。
これを知らないで、CDメディアからゲームソフトを入れて動作させるだけでは
ブリザードサイトからDLした体験版と一緒です
遊べますが、一部のMAPだけです。
届いたら、CDKEYでアクティベートして製品版かどうかを確認しましょう
(気をつけましょう)
アマゾンからの出荷なら、最悪アマゾンが補填してくれますので、購入前に出品者をよく確認しましょう!
■日本語化について
購入してから気づいたのですが、
日本語化出来るハズだったのに、パッチが入って日本語化に変えてもリペア処理で元に戻される為に日本化になりません
★マイナス1
■SC2が始めての方
こちらのサイトで親切に解説していますのでご参考下さい
[...]
何を話しているのかの訳はこちら
[...]
対人相手が醍醐味らしいですが、もっぱらコンピュータ相手で遊んでいます
コマコンゲームも初代から全部遊んでいます、SC及びSC2の操作は、コマコンとほぼ一緒です
コマコンシリーズも、SCシリーズも、グローバルで売れているトップ10入りゲームですね
AMAZON倉庫からの発送なので、都内だと昼に注文し翌日に届きました。
■CDKEYに注意
インストールCDメディアについているCDKEYで、製品版として認識します
届いたCDKEYで入力したら、使われ済みのCDKEYでした
アマゾンに問い合わせし、出品者と連絡したら、翌日別の新品パッケージが届きました
今度はCDKEYが認識し、製品版になって使えるMAPが出てきました。
これを知らないで、CDメディアからゲームソフトを入れて動作させるだけでは
ブリザードサイトからDLした体験版と一緒です
遊べますが、一部のMAPだけです。
届いたら、CDKEYでアクティベートして製品版かどうかを確認しましょう
(気をつけましょう)
アマゾンからの出荷なら、最悪アマゾンが補填してくれますので、購入前に出品者をよく確認しましょう!
■日本語化について
購入してから気づいたのですが、
日本語化出来るハズだったのに、パッチが入って日本語化に変えてもリペア処理で元に戻される為に日本化になりません
★マイナス1
■SC2が始めての方
こちらのサイトで親切に解説していますのでご参考下さい
[...]
何を話しているのかの訳はこちら
[...]
対人相手が醍醐味らしいですが、もっぱらコンピュータ相手で遊んでいます
コマコンゲームも初代から全部遊んでいます、SC及びSC2の操作は、コマコンとほぼ一緒です
コマコンシリーズも、SCシリーズも、グローバルで売れているトップ10入りゲームですね
2010年8月23日に日本でレビュー済み
このゲーム、面白いです。
戦略ゲームとしては★5です。
SC1のバランスをちょっといじっただけですもの
そこはちゃんとしてて当たり前。
でも期待外れなんです。
細かい改善はされてても12年間ブランクがあった様な大きな進化は見えません。
開発陣が変わったのでしょうか?
期待し過ぎた自分が悪いんでしょうか?前作に比べて驚きが無いんです。
前作は他のゲームを完全に置いてけぼりでした。
素晴らし過ぎる完成度と面白さで
他のゲームを5点満点で評価するとSCは20くらいでした。
それくらいズバ抜けて面白かったんです。
今回は6ぐらいです。
グラフィックも綺麗ですが、飛び抜けて綺麗というわけでもなく、普通です。
効果音は印象の薄い地味な音になってます。
キャンペーン数は20ミッションとちょっとしか無く
種族別のミッションもテラン(+プロトス数個)しかありません。
ザーグを使うSC初心者は自分で勉強しろという事です。
Battle.netではロビーチャットが無かったり、何かとロードが長かったり
色々と不親切な部分も目立ちます。
この大御所カリスマゲームに★2をつけるのは勇気が要りましたが
初代から遊んでる客としてはこんな気持ちです。
新しく始める方にはあてにならないかもしれないので
懐古主義なレビュアーが一人居るな程度に思ってください
戦略ゲームとしては★5です。
SC1のバランスをちょっといじっただけですもの
そこはちゃんとしてて当たり前。
でも期待外れなんです。
細かい改善はされてても12年間ブランクがあった様な大きな進化は見えません。
開発陣が変わったのでしょうか?
期待し過ぎた自分が悪いんでしょうか?前作に比べて驚きが無いんです。
前作は他のゲームを完全に置いてけぼりでした。
素晴らし過ぎる完成度と面白さで
他のゲームを5点満点で評価するとSCは20くらいでした。
それくらいズバ抜けて面白かったんです。
今回は6ぐらいです。
グラフィックも綺麗ですが、飛び抜けて綺麗というわけでもなく、普通です。
効果音は印象の薄い地味な音になってます。
キャンペーン数は20ミッションとちょっとしか無く
種族別のミッションもテラン(+プロトス数個)しかありません。
ザーグを使うSC初心者は自分で勉強しろという事です。
Battle.netではロビーチャットが無かったり、何かとロードが長かったり
色々と不親切な部分も目立ちます。
この大御所カリスマゲームに★2をつけるのは勇気が要りましたが
初代から遊んでる客としてはこんな気持ちです。
新しく始める方にはあてにならないかもしれないので
懐古主義なレビュアーが一人居るな程度に思ってください
2019年7月25日に日本でレビュー済み
Amazonで購入
I still play these games
2020年6月2日に日本でレビュー済み
Amazonで購入
無料でDLできることとなっていますが払ってしまいました。
他の国からのトップレビュー
Zachary
5つ星のうち5.0
I am happy to say I received my order of starcraft 2 ...
2015年4月1日にカナダでレビュー済みAmazonで購入
I am happy to say I received my order of starcraft 2 Wings of liberty and a day early then originally quoted I got It In about 6 days It was a brand new one and everything was complete and unharmed I just want to put this out there i am not familiar with ordering from a third party through amazon but If you get It right from amazon then u should be fine It was also in canada so i didnt have to wait for it to cross the border which takes forever and no duty, love the game If you want a futuristic RTS game this game Is for you , also on a side not you need internet all the time for this game you can configure it to play single player campaign but you need good internet just to get the updates
Will
5つ星のうち5.0
Starcraft 2 Review
2010年7月28日にアメリカ合衆国でレビュー済みAmazonで購入
I was a huge fan of Starcraft 1 and was very excited for Starcraft 2. I participated in the beta (most of my comments on multiplayer will be based off those experiences) and I have played the single player campaign almost to completion.
**When I started writing this I didn't expect it to be this long, but I just didn't think any of the reviews really looked at the gameplay, and took a fair look at SC2.
Gameplay
The game is a lot of fun. If you liked SC1 or just fast paced RTS in general, you will not be disappointed. You have 3 races that have very different units, strategies, strengths and weaknesses. You have the Zerg which are strongest when they're in large numbers, quantity over quality, the Protoss which are the exact opposite, quality over quantity, and you have the Terran race which sits somewhere in between. So depending on whether you want to macro out and mass up units to take out your opponents, or micro your units and make each mineral/vespene gas you spend counts, you'll have a race that is well suited and very effective at doing just those things.
The game is very balanced unit wise. Being part of the beta, it was very interesting seeing each of the tweaks they made to the game based on player feedback and the massive statistics they have available. Blizzard can see what races are winning in which leagues, using which units, and on what maps. This, in conjunction with an active dialogue with the player community has worked splendidly. Starcraft 2 is about reacting to and countering your opponents. Each race has a counter for each of the other's races units. That Terran player harassing your mineral line with reapers? Switch up your tech from Zealots to Stalkers with blink and instantly teleport next to them to take them out. Tanks raining down on you wiping out your stalkers? Tech up to immortals and let them absorb the hits so your other ground forces can close the gap. I could list a dozen other examples but you get the idea.
Graphics
I think the game looks very good, though I've never been too picky about how games look graphically. I run the game on a EVGA 9800 GTX with a Core 2 Duo E6750. (Old machine but still handles decently) I can run the game on High settings at 1920x1200 resolution, but it lags if the game is more than a 2v2. I typically run it on Medium if I want it to be as smooth as possible on bnet games.
The unit animations are very interesting, seeing Zerg buildings explode with guts and ooze when you destroy them is awesome. The way units explode and fall apart on death is also amusing and not over the top, and if anything shows that Blizzard put some effort into making the game visually appealing. There's a nice variation of map palettes, there's your standard volcanic world settings, the lush jungles associated with the protoss, space platforms, and urbanish settings. The maps look, feel, and play differently.
Multiplayer
First I'll say that this is the full game, meaning the Protoss and Zerg races are 100% complete and playable online. Moving on to battle.net...If any of you have played Blizzard games in the past, you'll be familar with battle.net. Battle.net has seen a major overhaul for SC2. In general, I'd say the changes they've made have been very good. So, say you and 3 of your buddies log onto SC2 and want to start playing some ladder games. You can create a "party" and you'll have voice chat communication (in game voice chat is nice in theory, but currently buggy and nonfunctional) and create a chat room just for you 4. For people that play competitively you'll probably still want to stick to ventrilo or whatever else you happen to use. If you don't want to listen to others, you can toggle voice communication off. From this party, you can find ladder/ranked matches by clicking on find 4v4 match, you can set map preferences, and each of you selects you're preferred race. If its your first time playing, you get 5 placement matches that will determine into which of the 5 leagues you're 4 man party is placed into. There's, bronze, silver, gold, platinum, and diamond. Your team of 4 gets placed into the league and the more games you win in a row, the harder opponents you'll get. So say you're in bronze league and you win the next 2-3 games, you might find yourself playing against a gold, or platinum ranked group to test your skill. Your ranking in the league is specific to whatever group you made. So say I'm in a 2 person team that's ranked gold. If i make a new 2 player team with another friend, I'll need to do 5 new placement matches to see where we fit. (If any of your are curious, I was gold league in 1v1, and platinum in a few 2v2 and 3v3s. The match making system does a very good job of placing you against opponents that will challenge you. The more you win, the harder the opponents you get, and the more points you get if you beat them. If you lose to someone who is considerably lower ranked than you, you lose more points, and etc.
What is also nice is that you can join Custom (Use Map Settings) games as a party as well! This would have been really nice in Warcraft 3 for Dota and other very popular custom maps. The maps are downloaded directly from blizzard now rather than users (so no more booting just cause you don't have the map ((and are potentially a noob!))) So after tearing things up in the gold league with your 3 friends, the 4 of you can easily join a Turret Defense game to relax and unwind. Also, when you create a game (Use Map Setting or Custom) with your party, it defaults to it being a "Private Game" which you can then open to the public. (You can't make a public game private however). If you join a random game, you can recommend the host invite certain people (e.g. your friends) and your friends can join you fairly simply. The way you join custom games is also very different, rather than seeing a list of custom games with names, you see a list of maps you can play, and you're put into a random one.
There's also a co-op play where you're placed in a team of people playing against the AI. It ranges from Easy to Insane and Insane can prove challenging if you're not accustomed to how the AI works.
The chat feature and responding to chats is better implemented. You can have chat windows that you can pop out for different dialogues. If you play the single player while connected to battle.net you can chat to friends mid cutscene. At first I wasn't sure if I liked this or not, but in the end I decided I did.
Also, your last 5 replays are saved online automatically, and you can review them if you want at any time. A VERY nice feature for seeing how that Diamond player you played with 2 games ago kicked your butt so bad. Once the game is over, you see all the various econ, army, and kill tabs, but now you can also look at the build order of your opponents. You can see when they did what, and in what order. Very useful for learning new build orders.
One thing that I didn't really like in the new battle.net is that there are no more public chat channels that you can join.
Single Player
A lot of people are giving this 1 star reviews for being Terran only or being 1/3rd a game and I whole-heartedly disagree. The terran campaign is massive, 26 missions (compared to the 30 of the original SC). People are saying its Blizzard being greedy but really, I see it as Blizzard wanting to make this a story telling experience. The trailer released by blizzard was spectacular. [...] (the Ghosts of the Past Video). After watching that, I felt like I was watching a trailer for this summer's next blockbuster. Good voice acting, good story telling, and blizzard quality animations and cutscenes. People have been demanding a SC2 game for years, and guess what? they're giving us 3 full games set in the starcraft universe. Rather than seeing this as 1/3rd a game, I see it more like Half-Life and its subsequent episodes (though not an apt comparison because the episodes for half life are so short.) They're giving us a trilogy with a linear story using the same game engine. Blizzard has said each of the expansions will include new content (units) and just as rich a story telling experience and campaign length in all 3 races. See this FAQ for reference: [...].
As for the pricing of the expansions? No one knows what that will be. Blizzard has said in that FAQ that they will price it according to the value of the content. Whether or not Blizzard's idea of the value of the content and the buyer's value match up? Only time will tell. For those people saying you're not paying $180 for one game, please just stop. No one knows the price and saying that it is $180 is speculation and disinformation.
The objectives of each of the missions are very different (though i guess a lot involve obtaining certain objects) and is accompanied by very interesting dialogue and story telling, before, during and after each of the missions. In between missions, you have the ability to customize your forces, and to buy upgrades for them. You won't be able to get all of the unlocks (as the research ones make you choose between 2) but its still a very fun system to play with and adds a lot of fun to customizing your forces' strengths.
Once you activate the game, you can play offline. So you do need an internet connection to create a battle.net account, and then activate the game, but afterwards you're free to play offline as much as you want. This didn't bother me so much, because I love digital and online distribution. I'm a huge fan of steam and what they're doing, and while battle.net is still far from what steam is, its at least something towards that direction.
Other Thoughts
I guess being a review and seeing as how so many people are bringing this up, I guess I should comment on the lack of lan-play. While I was somewhat disappointed at this too, I find this to be a small annoyance that shouldn't preclude anyone from enjoying this game if they like Starcraft or RTS in general. Blizzard wants to shift to creating an online and connected experience, or so so they claim as the reasoning for not including LAN. That might be true, it might not be the only reason, but who can really say. I for one enjoyed talking to my friends while playing the single player. Me and my 3 other friends were having a great time with the campaign and we could talk to each other when we got to a particularly exciting part of a mission. My friends and I are all in different cities. So in that sense, I benefited from this online and connected experience Blizzard created. Others who gather together for LAN parties are not going to benefit as much and that's unfortunate. Blizzard is trying to be innovative and some ideas will work and be good for some, and others will prefer how things were before. That's the nature with any kind of change, some will love it, some will hate it.
In closing, I'll say that Starcraft 2 is a great game. It has a great story, great gameplay, and has tried to learn from its previous experiences with SC and Warcraft. Some changes work out, some do not, and to me the changes that work out are minor and don't take away from the enjoyability of the game.
**When I started writing this I didn't expect it to be this long, but I just didn't think any of the reviews really looked at the gameplay, and took a fair look at SC2.
Gameplay
The game is a lot of fun. If you liked SC1 or just fast paced RTS in general, you will not be disappointed. You have 3 races that have very different units, strategies, strengths and weaknesses. You have the Zerg which are strongest when they're in large numbers, quantity over quality, the Protoss which are the exact opposite, quality over quantity, and you have the Terran race which sits somewhere in between. So depending on whether you want to macro out and mass up units to take out your opponents, or micro your units and make each mineral/vespene gas you spend counts, you'll have a race that is well suited and very effective at doing just those things.
The game is very balanced unit wise. Being part of the beta, it was very interesting seeing each of the tweaks they made to the game based on player feedback and the massive statistics they have available. Blizzard can see what races are winning in which leagues, using which units, and on what maps. This, in conjunction with an active dialogue with the player community has worked splendidly. Starcraft 2 is about reacting to and countering your opponents. Each race has a counter for each of the other's races units. That Terran player harassing your mineral line with reapers? Switch up your tech from Zealots to Stalkers with blink and instantly teleport next to them to take them out. Tanks raining down on you wiping out your stalkers? Tech up to immortals and let them absorb the hits so your other ground forces can close the gap. I could list a dozen other examples but you get the idea.
Graphics
I think the game looks very good, though I've never been too picky about how games look graphically. I run the game on a EVGA 9800 GTX with a Core 2 Duo E6750. (Old machine but still handles decently) I can run the game on High settings at 1920x1200 resolution, but it lags if the game is more than a 2v2. I typically run it on Medium if I want it to be as smooth as possible on bnet games.
The unit animations are very interesting, seeing Zerg buildings explode with guts and ooze when you destroy them is awesome. The way units explode and fall apart on death is also amusing and not over the top, and if anything shows that Blizzard put some effort into making the game visually appealing. There's a nice variation of map palettes, there's your standard volcanic world settings, the lush jungles associated with the protoss, space platforms, and urbanish settings. The maps look, feel, and play differently.
Multiplayer
First I'll say that this is the full game, meaning the Protoss and Zerg races are 100% complete and playable online. Moving on to battle.net...If any of you have played Blizzard games in the past, you'll be familar with battle.net. Battle.net has seen a major overhaul for SC2. In general, I'd say the changes they've made have been very good. So, say you and 3 of your buddies log onto SC2 and want to start playing some ladder games. You can create a "party" and you'll have voice chat communication (in game voice chat is nice in theory, but currently buggy and nonfunctional) and create a chat room just for you 4. For people that play competitively you'll probably still want to stick to ventrilo or whatever else you happen to use. If you don't want to listen to others, you can toggle voice communication off. From this party, you can find ladder/ranked matches by clicking on find 4v4 match, you can set map preferences, and each of you selects you're preferred race. If its your first time playing, you get 5 placement matches that will determine into which of the 5 leagues you're 4 man party is placed into. There's, bronze, silver, gold, platinum, and diamond. Your team of 4 gets placed into the league and the more games you win in a row, the harder opponents you'll get. So say you're in bronze league and you win the next 2-3 games, you might find yourself playing against a gold, or platinum ranked group to test your skill. Your ranking in the league is specific to whatever group you made. So say I'm in a 2 person team that's ranked gold. If i make a new 2 player team with another friend, I'll need to do 5 new placement matches to see where we fit. (If any of your are curious, I was gold league in 1v1, and platinum in a few 2v2 and 3v3s. The match making system does a very good job of placing you against opponents that will challenge you. The more you win, the harder the opponents you get, and the more points you get if you beat them. If you lose to someone who is considerably lower ranked than you, you lose more points, and etc.
What is also nice is that you can join Custom (Use Map Settings) games as a party as well! This would have been really nice in Warcraft 3 for Dota and other very popular custom maps. The maps are downloaded directly from blizzard now rather than users (so no more booting just cause you don't have the map ((and are potentially a noob!))) So after tearing things up in the gold league with your 3 friends, the 4 of you can easily join a Turret Defense game to relax and unwind. Also, when you create a game (Use Map Setting or Custom) with your party, it defaults to it being a "Private Game" which you can then open to the public. (You can't make a public game private however). If you join a random game, you can recommend the host invite certain people (e.g. your friends) and your friends can join you fairly simply. The way you join custom games is also very different, rather than seeing a list of custom games with names, you see a list of maps you can play, and you're put into a random one.
There's also a co-op play where you're placed in a team of people playing against the AI. It ranges from Easy to Insane and Insane can prove challenging if you're not accustomed to how the AI works.
The chat feature and responding to chats is better implemented. You can have chat windows that you can pop out for different dialogues. If you play the single player while connected to battle.net you can chat to friends mid cutscene. At first I wasn't sure if I liked this or not, but in the end I decided I did.
Also, your last 5 replays are saved online automatically, and you can review them if you want at any time. A VERY nice feature for seeing how that Diamond player you played with 2 games ago kicked your butt so bad. Once the game is over, you see all the various econ, army, and kill tabs, but now you can also look at the build order of your opponents. You can see when they did what, and in what order. Very useful for learning new build orders.
One thing that I didn't really like in the new battle.net is that there are no more public chat channels that you can join.
Single Player
A lot of people are giving this 1 star reviews for being Terran only or being 1/3rd a game and I whole-heartedly disagree. The terran campaign is massive, 26 missions (compared to the 30 of the original SC). People are saying its Blizzard being greedy but really, I see it as Blizzard wanting to make this a story telling experience. The trailer released by blizzard was spectacular. [...] (the Ghosts of the Past Video). After watching that, I felt like I was watching a trailer for this summer's next blockbuster. Good voice acting, good story telling, and blizzard quality animations and cutscenes. People have been demanding a SC2 game for years, and guess what? they're giving us 3 full games set in the starcraft universe. Rather than seeing this as 1/3rd a game, I see it more like Half-Life and its subsequent episodes (though not an apt comparison because the episodes for half life are so short.) They're giving us a trilogy with a linear story using the same game engine. Blizzard has said each of the expansions will include new content (units) and just as rich a story telling experience and campaign length in all 3 races. See this FAQ for reference: [...].
As for the pricing of the expansions? No one knows what that will be. Blizzard has said in that FAQ that they will price it according to the value of the content. Whether or not Blizzard's idea of the value of the content and the buyer's value match up? Only time will tell. For those people saying you're not paying $180 for one game, please just stop. No one knows the price and saying that it is $180 is speculation and disinformation.
The objectives of each of the missions are very different (though i guess a lot involve obtaining certain objects) and is accompanied by very interesting dialogue and story telling, before, during and after each of the missions. In between missions, you have the ability to customize your forces, and to buy upgrades for them. You won't be able to get all of the unlocks (as the research ones make you choose between 2) but its still a very fun system to play with and adds a lot of fun to customizing your forces' strengths.
Once you activate the game, you can play offline. So you do need an internet connection to create a battle.net account, and then activate the game, but afterwards you're free to play offline as much as you want. This didn't bother me so much, because I love digital and online distribution. I'm a huge fan of steam and what they're doing, and while battle.net is still far from what steam is, its at least something towards that direction.
Other Thoughts
I guess being a review and seeing as how so many people are bringing this up, I guess I should comment on the lack of lan-play. While I was somewhat disappointed at this too, I find this to be a small annoyance that shouldn't preclude anyone from enjoying this game if they like Starcraft or RTS in general. Blizzard wants to shift to creating an online and connected experience, or so so they claim as the reasoning for not including LAN. That might be true, it might not be the only reason, but who can really say. I for one enjoyed talking to my friends while playing the single player. Me and my 3 other friends were having a great time with the campaign and we could talk to each other when we got to a particularly exciting part of a mission. My friends and I are all in different cities. So in that sense, I benefited from this online and connected experience Blizzard created. Others who gather together for LAN parties are not going to benefit as much and that's unfortunate. Blizzard is trying to be innovative and some ideas will work and be good for some, and others will prefer how things were before. That's the nature with any kind of change, some will love it, some will hate it.
In closing, I'll say that Starcraft 2 is a great game. It has a great story, great gameplay, and has tried to learn from its previous experiences with SC and Warcraft. Some changes work out, some do not, and to me the changes that work out are minor and don't take away from the enjoyability of the game.
Jason Martin
5つ星のうち5.0
Exceeded My Expectations - Superbly Done!
2010年8月8日にアメリカ合衆国でレビュー済みAmazonで購入
I didn't expect Starcraft 2: Wings of Liberty to live up to the hype and it's spectacular predecessor. Fortunately for me, I was completely wrong. The game's campaign has an interesting storyline, good character development with introduction of some new characters I'd just LOVE to see more of in the franchise, and added many new features that blow other RTS games out of the water. The graphics look beautiful, and don't require a super high-end machine to run reasonably well.
As far as the single-player campaign goes, say goodbye to the boring old briefing rooms of the old Starcraft and of many other RTS games out there, and say hello to the headquarters of a new Terran revolution: on board the battlecruiser Hyperion! On board the Hyperion, which can be accessed and utilized during times when not in combat, you can do everything from spending earned credits on new technologies, upgrades, and hero (mercenary) units, to following storyline developments by talking to other characters in the game on the ship.
Yes, rather than just boring old briefing rooms and new units randomly being added to your arsenal at various points during the campaign, Blizzard has, almost without flaw, integrated this game development aspect into the single-player campaigns of Starcraft 2: Wings of Liberty. In the new Starcraft, developing new technology and new units has taken an interesting turn. You are frequently provided with the option of securing artifacts, vehicles, or other pieces of technological hardware on the battlefield that can be studied by Terran scientists in the Hyperion's lab to provide you with upgrades and new units for your campaign arsenal. In my view, this is a solid mark of improvement over the original Starcraft. Instead of just doling out and assigning new units, players in Starcraft 2 will be able to spend credits earned on missions to purchase hardware upgrades of their choosing. This allows for much more variation of gameplay from campaign to campaign, and engages players while enabling them to try different tactics and strategically customize their arsenal of weaponry and technology while in the campaign in ways they could never do in many other RTS games, including the original Starcraft itself.
Following suit, the single player campaign also allows you to make some of your own decisions about who to side with at some times. Rather than having the game's story play out like a movie with players being more like passive viewers, Starcraft 2: Wings of Liberty engages players and allows them free choice. Do you want to ally with this character, or with an opposing faction? What will the consequences of that decision be? This new feature engages players and provides far better replayability.
The multiplayer aspect of the game is even better than the original. Blizzard scrapped the old 12 unit and single building selection limits, allowing for more opportunities to micromanage units and make strategical decisions to alter the course of the game and battle opponents - rather than allowing the game to devolve into a clickfest to see who can mash hotkeys faster for the win.
That said, there are a couple significant downsides to Starcraft 2: Wings of Liberty that you should be aware of. The new bnet system has included a game censorship feature that censors all manner of completely innocuous comments and words by gamers. Furthermore, the amount of words that have been censored is so large that it occasionally will censor even completely ordinary sentences that trigger the new bnet censorship system. While incredibly irritating, and clearly a waste of programming resources that should have been spent on improving the game's features, at least Blizzard provides gamers with the option to deactivate it in the game's options menu.
The new bnet system also doesn't have a system of private channels like the original did, though Blizzard claims they will add a channel feature in the future that sounds more restrictive than the one we had in the original Starcraft. Why Blizzard left out some of these fundamental features of the old bnet multiplayer system and instead devoted costly programming resources to idiotic language filters that more often than not merely inhibit ordinary communication between players is beyond me.
Possibly the most irritating downside to Starcraft 2 has been the game's awful resolution support. While it is worth noting that SC2 technically supports resolutions like 1920x1200, it is also important to know that Blizzard's implementation of that resolution support was done in a bad way. Basically, if you use any resolution that is not 16:9 on your monitor, you will be at a significant disadvantage in multiplayer matches of SC2 because the game will crop off your vertical field of view. Of course, you are free to go ahead and set your game to a 16:9 resolution, but changing the resolution to a resolution lower than and different from what is native to your monitor reduces the visual quality of the game significantly. It's pretty disappointing that in 2010 there are still PC games out there that don't support 16:10 resolutions correctly. As far as resolution goes, Blizzard should take a lesson from Valve and do the job right. Hopefully better resolution support will be patched in... but I say don't count on it. For anyone with a 4:3 or 16:10 monitor, you must put up with either a significant reduction in image quality OR have to put up with being able to see less of the battlefield than your opponents online can see. Blizzard is basically punishing you for having a monitor with the wrong aspect ratio.
That said, there are also a few improvements in the new bnet system that should not be overlooked. Blizzard has included a new game achievement system quite similar to the game achievement system gamers have enjoyed on Valve's Steam service for years now. Blizzard has also included optional microphone chat for players to enjoy during games.
Blizzard also deserves credit for the new DRM system that has been implemented on Starcraft 2. Blizzard has followed the trend of many other gaming companies and ditched obnoxious, intrusive, and difficult to delete and remove DRM methods such as SecuROM in favor of their new bnet system that is designed to be largely pretty similar to Valve's Steam service. Of course, being produced by Blizzard instead of Valve, and being entirely new, the new bnet DRM is somewhat different. Nonetheless, if, like most gamers, you're cool with Steam - you should look on the new bnet DRM system with favor, since it's quite similar. Like Steam, you can apparently download digital copies of purchased games in the event you lose or damage your CD. Likewise, once you've created an account and registered your game, you need not worry about losing the CD key since the game and its key is tied to your bnet account.
Starcraft 2: Wings of Liberty has crafted a superb single-player campaign experience with wonderful player-driven story development options, an appropriately enjoyable though in some ways lacking multiplayer experience, and wrapped it all up in some beautiful new graphics - all while breathing new life into that superb story that begun roughly a decade ago with the first Starcraft games. While it has its flaws, Starcraft 2: Wings of Liberty is nonetheless not a game to miss!
As far as the single-player campaign goes, say goodbye to the boring old briefing rooms of the old Starcraft and of many other RTS games out there, and say hello to the headquarters of a new Terran revolution: on board the battlecruiser Hyperion! On board the Hyperion, which can be accessed and utilized during times when not in combat, you can do everything from spending earned credits on new technologies, upgrades, and hero (mercenary) units, to following storyline developments by talking to other characters in the game on the ship.
Yes, rather than just boring old briefing rooms and new units randomly being added to your arsenal at various points during the campaign, Blizzard has, almost without flaw, integrated this game development aspect into the single-player campaigns of Starcraft 2: Wings of Liberty. In the new Starcraft, developing new technology and new units has taken an interesting turn. You are frequently provided with the option of securing artifacts, vehicles, or other pieces of technological hardware on the battlefield that can be studied by Terran scientists in the Hyperion's lab to provide you with upgrades and new units for your campaign arsenal. In my view, this is a solid mark of improvement over the original Starcraft. Instead of just doling out and assigning new units, players in Starcraft 2 will be able to spend credits earned on missions to purchase hardware upgrades of their choosing. This allows for much more variation of gameplay from campaign to campaign, and engages players while enabling them to try different tactics and strategically customize their arsenal of weaponry and technology while in the campaign in ways they could never do in many other RTS games, including the original Starcraft itself.
Following suit, the single player campaign also allows you to make some of your own decisions about who to side with at some times. Rather than having the game's story play out like a movie with players being more like passive viewers, Starcraft 2: Wings of Liberty engages players and allows them free choice. Do you want to ally with this character, or with an opposing faction? What will the consequences of that decision be? This new feature engages players and provides far better replayability.
The multiplayer aspect of the game is even better than the original. Blizzard scrapped the old 12 unit and single building selection limits, allowing for more opportunities to micromanage units and make strategical decisions to alter the course of the game and battle opponents - rather than allowing the game to devolve into a clickfest to see who can mash hotkeys faster for the win.
That said, there are a couple significant downsides to Starcraft 2: Wings of Liberty that you should be aware of. The new bnet system has included a game censorship feature that censors all manner of completely innocuous comments and words by gamers. Furthermore, the amount of words that have been censored is so large that it occasionally will censor even completely ordinary sentences that trigger the new bnet censorship system. While incredibly irritating, and clearly a waste of programming resources that should have been spent on improving the game's features, at least Blizzard provides gamers with the option to deactivate it in the game's options menu.
The new bnet system also doesn't have a system of private channels like the original did, though Blizzard claims they will add a channel feature in the future that sounds more restrictive than the one we had in the original Starcraft. Why Blizzard left out some of these fundamental features of the old bnet multiplayer system and instead devoted costly programming resources to idiotic language filters that more often than not merely inhibit ordinary communication between players is beyond me.
Possibly the most irritating downside to Starcraft 2 has been the game's awful resolution support. While it is worth noting that SC2 technically supports resolutions like 1920x1200, it is also important to know that Blizzard's implementation of that resolution support was done in a bad way. Basically, if you use any resolution that is not 16:9 on your monitor, you will be at a significant disadvantage in multiplayer matches of SC2 because the game will crop off your vertical field of view. Of course, you are free to go ahead and set your game to a 16:9 resolution, but changing the resolution to a resolution lower than and different from what is native to your monitor reduces the visual quality of the game significantly. It's pretty disappointing that in 2010 there are still PC games out there that don't support 16:10 resolutions correctly. As far as resolution goes, Blizzard should take a lesson from Valve and do the job right. Hopefully better resolution support will be patched in... but I say don't count on it. For anyone with a 4:3 or 16:10 monitor, you must put up with either a significant reduction in image quality OR have to put up with being able to see less of the battlefield than your opponents online can see. Blizzard is basically punishing you for having a monitor with the wrong aspect ratio.
That said, there are also a few improvements in the new bnet system that should not be overlooked. Blizzard has included a new game achievement system quite similar to the game achievement system gamers have enjoyed on Valve's Steam service for years now. Blizzard has also included optional microphone chat for players to enjoy during games.
Blizzard also deserves credit for the new DRM system that has been implemented on Starcraft 2. Blizzard has followed the trend of many other gaming companies and ditched obnoxious, intrusive, and difficult to delete and remove DRM methods such as SecuROM in favor of their new bnet system that is designed to be largely pretty similar to Valve's Steam service. Of course, being produced by Blizzard instead of Valve, and being entirely new, the new bnet DRM is somewhat different. Nonetheless, if, like most gamers, you're cool with Steam - you should look on the new bnet DRM system with favor, since it's quite similar. Like Steam, you can apparently download digital copies of purchased games in the event you lose or damage your CD. Likewise, once you've created an account and registered your game, you need not worry about losing the CD key since the game and its key is tied to your bnet account.
Starcraft 2: Wings of Liberty has crafted a superb single-player campaign experience with wonderful player-driven story development options, an appropriately enjoyable though in some ways lacking multiplayer experience, and wrapped it all up in some beautiful new graphics - all while breathing new life into that superb story that begun roughly a decade ago with the first Starcraft games. While it has its flaws, Starcraft 2: Wings of Liberty is nonetheless not a game to miss!
ThatguyJoel
5つ星のうち5.0
I've waited 11 years for this and I couldn't be more impressed.
2010年7月29日にアメリカ合衆国でレビュー済みAmazonで購入
Simply put, this game is phenomenal. The day I finished Brood War I have eagerly awaited a sequel and Blizzard has not disappointed (though they took their sweet time getting here =D)
I have followed this game since they first announced it and I've participated in Beta for a few months. As a fan of both the story and multiplayer, I tell you all this game is fantastic. The presentation is incredible, voice acting is decent (not award winning but decent) and the gameplay is the tightest I've ever encountered in a RTS. If you're a fan of the original, not much has changed which is actually a good thing. If it isn't broke, why fix it? Once you get an idea of how each unit works and what counters what, you will have an incredible playing experience that I can barely put into words. (The first time I countered a Siege tank line with a couple of immortals backed up by stalkers back in beta I jumped out of my chair and cheered haha)
Now, as far as people's complaints go, I have a few points I'd like to make.
1. You're only getting a THIRD of the game!!!!!
This is disingenuous at best. First off, the campaign is predominantly Terran, which is one of 3 races in the game. So from a story point of view, yes we are getting only one side of a 3 sided story. However, this is NOT the original Starcraft. This is a new, gigantic story being presented to us. We are not getting 3 small sides to one story, but instead we are treated to 3 large sides to 1 massive story. As someone who loves the storyline of the Starcraft universe, the story we get from the Terran perspective is more than enough story to keep you thinking until the next expansion comes out. I'm about midway through the campaign and I've already experienced a story that rivals the entirety of the first game. Another reason why it is disingenuous to say we are somehow getting shafted out of 2/3 of a game is that, we get the complete multiplayer. I repeat, THIS GAME COMES WITH A COMPLETE MULTIPLAYER EXPERIENCE WITH ALL THREE RACES. What boggles my mind the most is that a lot of the people making this complaint about the game freely admit they don't care about the story and only care about multiplayer. So why the drama?
2. No LAN
Now, as someone who never played LAN with SC1 (I know, didn't have a lot of friends who were into this back then lol) I can't say much about this other than it does seem like a valid complaint. Not necessarily a deal breaker but you, faithful reader, have to make that decision yourself. Some people want to boycott the game because of it, others say who cares? And most people see it as a legit complaint and a definite drawback, but doesn't stop them from enjoying this experience.
3. Battle.net
Ok now this is actually an issue. The Battle.net situation is not pretty and some things absolutely need to change. As a casual multiplayer person, Battle.net doesn't hamper me that much but there are plenty of other serious players and clans that are hurt by the new design and it sucks, in addition to a slew of other issues that don't necessarily ruin the experience, but unnecessarily hinder it. However, this is a representation of Battle.net, NOT Starcraft 2. Hence why I disagree that people would misrepresent this game with a 1 star rating over something that stands apart from the game itself.
Bottom Line/TL;DR
This game is simply incredible. From a story perspective, we are getting so much that its hard to even comprehend at times and I look forward to playing through the campaign again on higher difficulties. The presentation and visuals are beautiful and engaging. The multiplayer experience, (while at times hindered by Battle.net) is phenomenal and an insane amount of fun and as we saw with the first Starcraft, it will keep you coming back for another decade at least. The detractors like to cloud the game with smaller issues and misrepresentation but I encourage you to read my post after theirs, then go research for yourself whats out there. All I can say is that this game was well worth the 11 years I've waited and I must say Bravo to Blizzard for a job well done. Just fix Battle.net and we will be A-OK.
I have followed this game since they first announced it and I've participated in Beta for a few months. As a fan of both the story and multiplayer, I tell you all this game is fantastic. The presentation is incredible, voice acting is decent (not award winning but decent) and the gameplay is the tightest I've ever encountered in a RTS. If you're a fan of the original, not much has changed which is actually a good thing. If it isn't broke, why fix it? Once you get an idea of how each unit works and what counters what, you will have an incredible playing experience that I can barely put into words. (The first time I countered a Siege tank line with a couple of immortals backed up by stalkers back in beta I jumped out of my chair and cheered haha)
Now, as far as people's complaints go, I have a few points I'd like to make.
1. You're only getting a THIRD of the game!!!!!
This is disingenuous at best. First off, the campaign is predominantly Terran, which is one of 3 races in the game. So from a story point of view, yes we are getting only one side of a 3 sided story. However, this is NOT the original Starcraft. This is a new, gigantic story being presented to us. We are not getting 3 small sides to one story, but instead we are treated to 3 large sides to 1 massive story. As someone who loves the storyline of the Starcraft universe, the story we get from the Terran perspective is more than enough story to keep you thinking until the next expansion comes out. I'm about midway through the campaign and I've already experienced a story that rivals the entirety of the first game. Another reason why it is disingenuous to say we are somehow getting shafted out of 2/3 of a game is that, we get the complete multiplayer. I repeat, THIS GAME COMES WITH A COMPLETE MULTIPLAYER EXPERIENCE WITH ALL THREE RACES. What boggles my mind the most is that a lot of the people making this complaint about the game freely admit they don't care about the story and only care about multiplayer. So why the drama?
2. No LAN
Now, as someone who never played LAN with SC1 (I know, didn't have a lot of friends who were into this back then lol) I can't say much about this other than it does seem like a valid complaint. Not necessarily a deal breaker but you, faithful reader, have to make that decision yourself. Some people want to boycott the game because of it, others say who cares? And most people see it as a legit complaint and a definite drawback, but doesn't stop them from enjoying this experience.
3. Battle.net
Ok now this is actually an issue. The Battle.net situation is not pretty and some things absolutely need to change. As a casual multiplayer person, Battle.net doesn't hamper me that much but there are plenty of other serious players and clans that are hurt by the new design and it sucks, in addition to a slew of other issues that don't necessarily ruin the experience, but unnecessarily hinder it. However, this is a representation of Battle.net, NOT Starcraft 2. Hence why I disagree that people would misrepresent this game with a 1 star rating over something that stands apart from the game itself.
Bottom Line/TL;DR
This game is simply incredible. From a story perspective, we are getting so much that its hard to even comprehend at times and I look forward to playing through the campaign again on higher difficulties. The presentation and visuals are beautiful and engaging. The multiplayer experience, (while at times hindered by Battle.net) is phenomenal and an insane amount of fun and as we saw with the first Starcraft, it will keep you coming back for another decade at least. The detractors like to cloud the game with smaller issues and misrepresentation but I encourage you to read my post after theirs, then go research for yourself whats out there. All I can say is that this game was well worth the 11 years I've waited and I must say Bravo to Blizzard for a job well done. Just fix Battle.net and we will be A-OK.