エクスプレッションでバウンスを作る 揺れの大きさや早さは数値で調整できる amp = 0.1;freq = 3;decay = 3; n = 0;if (numKeys > 0){n = nearestKey(time).index;if (key(n).time > time){n–;}}if (n == 0){t = 0;}else{t = time – key(n).time;} if (n > 0){v = velocityAtTime(key(n).time – thisComp.frameDuration/10);value + v*amp*Math.sin(freq*t*2*Ma…